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SDL_RLEaccel.c
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_RLEaccel.c,v 1.3.2.22 2001/02/17 17:52:09 hercules Exp $";
#endif
/*
* RLE encoding for software colorkey and alpha-channel acceleration
*
* Original version by Sam Lantinga
*
* Mattias Engdegård (Yorick): Rewrite. New encoding format, encoder and
* decoder. Added per-surface alpha blitter. Added per-pixel alpha
* format, encoder and blitter.
*
* Many thanks to Xark and johns for hints, benchmarks and useful comments
* leading to this code.
*
* Welcome to Macro Mayhem.
*/
/*
* The encoding translates the image data to a stream of segments of the form
*
* <skip> <run> <data>
*
* where <skip> is the number of transparent pixels to skip,
* <run> is the number of opaque pixels to blit,
* and <data> are the pixels themselves.
*
* This basic structure is used both for colorkeyed surfaces, used for simple
* binary transparency and for per-surface alpha blending, and for surfaces
* with per-pixel alpha. The details differ, however:
*
* Encoding of colorkeyed surfaces:
*
* Encoded pixels always have the same format as the target surface.
* <skip> and <run> are unsigned 8 bit integers, except for 32 bit depth
* where they are 16 bit. This makes the pixel data aligned at all times.
* Segments never wrap around from one scan line to the next.
*
* The end of the sequence is marked by a zero <skip>,<run> pair at the *
* beginning of a line.
*
* Encoding of surfaces with per-pixel alpha:
*
* The sequence begins with a struct RLEDestFormat describing the target
* pixel format, to provide reliable un-encoding.
*
* Each scan line is encoded twice: First all completely opaque pixels,
* encoded in the target format as described above, and then all
* partially transparent (translucent) pixels (where 1 <= alpha <= 254),
* in the following 32-bit format:
*
* For 32-bit targets, each pixel has the target RGB format but with
* the alpha value occupying the highest 8 bits. The <skip> and <run>
* counts are 16 bit.
*
* For 16-bit targets, each pixel has the target RGB format, but with
* the middle component (usually green) shifted 16 steps to the left,
* and the hole filled with the 5 most significant bits of the alpha value.
* i.e. if the target has the format rrrrrggggggbbbbb,
* the encoded pixel will be 00000gggggg00000rrrrr0aaaaabbbbb.
* The <skip> and <run> counts are 8 bit for the opaque lines, 16 bit
* for the translucent lines. Two padding bytes may be inserted
* before each translucent line to keep them 32-bit aligned.
*
* The end of the sequence is marked by a zero <skip>,<run> pair at the
* beginning of an opaque line.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL_types.h"
#include "SDL_video.h"
#include "SDL_error.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_memops.h"
#include "SDL_RLEaccel_c.h"
#ifndef MAX
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#endif
#ifndef MIN
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#endif
/*
* Various colorkey blit methods, for opaque and per-surface alpha
*/
#define OPAQUE_BLIT(to, from, length, bpp, alpha) \
SDL_memcpy(to, from, (unsigned)(length * bpp))
/*
* For 32bpp pixels on the form 0x00rrggbb:
* If we treat the middle component separately, we can process the two
* remaining in parallel. This is safe to do because of the gap to the left
* of each component, so the bits from the multiplication don't collide.
* This can be used for any RGB permutation of course.
*/
#define ALPHA_BLIT32_888(to, from, length, bpp, alpha) \
do { \
int i; \
Uint32 *src = (Uint32 *)(from); \
Uint32 *dst = (Uint32 *)(to); \
for(i = 0; i < (int)(length); i++) { \
Uint32 s = *src++; \
Uint32 d = *dst; \
Uint32 s1 = s & 0xff00ff; \
Uint32 d1 = d & 0xff00ff; \
d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; \
s &= 0xff00; \
d &= 0xff00; \
d = (d + ((s - d) * alpha >> 8)) & 0xff00; \
*dst++ = d1 | d; \
} \
} while(0)
/*
* For 16bpp pixels we can go a step further: put the middle component
* in the high 16 bits of a 32 bit word, and process all three RGB
* components at the same time. Since the smallest gap is here just
* 5 bits, we have to scale alpha down to 5 bits as well.
*/
#define ALPHA_BLIT16_565(to, from, length, bpp, alpha) \
do { \
int i; \
Uint16 *src = (Uint16 *)(from); \
Uint16 *dst = (Uint16 *)(to); \
for(i = 0; i < (int)(length); i++) { \
Uint32 s = *src++; \
Uint32 d = *dst; \
s = (s | s << 16) & 0x07e0f81f; \
d = (d | d << 16) & 0x07e0f81f; \
d += (s - d) * alpha >> 5; \
d &= 0x07e0f81f; \
*dst++ = d | d >> 16; \
} \
} while(0)
#define ALPHA_BLIT16_555(to, from, length, bpp, alpha) \
do { \
int i; \
Uint16 *src = (Uint16 *)(from); \
Uint16 *dst = (Uint16 *)(to); \
for(i = 0; i < (int)(length); i++) { \
Uint32 s = *src++; \
Uint32 d = *dst; \
s = (s | s << 16) & 0x03e07c1f; \
d = (d | d << 16) & 0x03e07c1f; \
d += (s - d) * alpha >> 5; \
d &= 0x03e07c1f; \
*dst++ = d | d >> 16; \
} \
} while(0)
/*
* The general slow catch-all function, for remaining depths and formats
*/
#define ALPHA_BLIT_ANY(to, from, length, bpp, alpha) \
do { \
int i; \
Uint8 *src = from; \
Uint8 *dst = to; \
for(i = 0; i < (int)(length); i++) { \
Uint32 s, d; \
unsigned rs, gs, bs, rd, gd, bd; \
switch(bpp) { \
case 2: \
s = *(Uint16 *)src; \
d = *(Uint16 *)dst; \
break; \
case 3: \
if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { \
s = (src[0] << 16) | (src[1] << 8) | src[2]; \
d = (dst[0] << 16) | (dst[1] << 8) | dst[2]; \
} else { \
s = (src[2] << 16) | (src[1] << 8) | src[0]; \
d = (dst[2] << 16) | (dst[1] << 8) | dst[0]; \
} \
break; \
case 4: \
s = *(Uint32 *)src; \
d = *(Uint32 *)dst; \
break; \
} \
RGB_FROM_PIXEL(s, fmt, rs, gs, bs); \
RGB_FROM_PIXEL(d, fmt, rd, gd, bd); \
rd += (rs - rd) * alpha >> 8; \
gd += (gs - gd) * alpha >> 8; \
bd += (bs - bd) * alpha >> 8; \
PIXEL_FROM_RGB(d, fmt, rd, gd, bd); \
switch(bpp) { \
case 2: \
*(Uint16 *)dst = d; \
break; \
case 3: \
if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { \
dst[0] = d >> 16; \
dst[1] = d >> 8; \
dst[2] = d; \
} else { \
dst[0] = d; \
dst[1] = d >> 8; \
dst[2] = d >> 16; \
} \
break; \
case 4: \
*(Uint32 *)dst = d; \
break; \
} \
src += bpp; \
dst += bpp; \
} \
} while(0)
/*
* Special case: 50% alpha (alpha=128)
* This is treated specially because it can be optimized very well, and
* since it is good for many cases of semi-translucency.
* The theory is to do all three components at the same time:
* First zero the lowest bit of each component, which gives us room to
* add them. Then shift right and add the sum of the lowest bits.
*/
#define ALPHA_BLIT32_888_50(to, from, length, bpp, alpha) \
do { \
int i; \
Uint32 *src = (Uint32 *)(from); \
Uint32 *dst = (Uint32 *)(to); \
for(i = 0; i < (int)(length); i++) { \
Uint32 s = *src++; \
Uint32 d = *dst; \
*dst++ = (((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1) \
+ (s & d & 0x00010101); \
} \
} while(0)
/*
* For 16bpp, we can actually blend two pixels in parallel, if we take
* care to shift before we add, not after.
*/
/* helper: blend a single 16 bit pixel at 50% */
#define BLEND16_50(dst, src, mask) \
do { \
Uint32 s = *src++; \
Uint32 d = *dst; \
*dst++ = (((s & mask) + (d & mask)) >> 1) \
+ (s & d & (~mask & 0xffff)); \
} while(0)
/* basic 16bpp blender. mask is the pixels to keep when adding. */
#define ALPHA_BLIT16_50(to, from, length, bpp, alpha, mask) \
do { \
unsigned n = (length); \
Uint16 *src = (Uint16 *)(from); \
Uint16 *dst = (Uint16 *)(to); \
if(((unsigned long)src ^ (unsigned long)dst) & 3) { \
/* source and destination not in phase, blit one by one */ \
while(n--) \
BLEND16_50(dst, src, mask); \
} else { \
if((unsigned long)src & 3) { \
/* first odd pixel */ \
BLEND16_50(dst, src, mask); \
n--; \
} \
for(; n > 1; n -= 2) { \
Uint32 s = *(Uint32 *)src; \
Uint32 d = *(Uint32 *)dst; \
*(Uint32 *)dst = ((s & (mask | mask << 16)) >> 1) \
+ ((d & (mask | mask << 16)) >> 1) \
+ (s & d & (~(mask | mask << 16))); \
src += 2; \
dst += 2; \
} \
if(n) \
BLEND16_50(dst, src, mask); /* last odd pixel */ \
} \
} while(0)
#define ALPHA_BLIT16_565_50(to, from, length, bpp, alpha) \
ALPHA_BLIT16_50(to, from, length, bpp, alpha, 0xf7de)
#define ALPHA_BLIT16_555_50(to, from, length, bpp, alpha) \
ALPHA_BLIT16_50(to, from, length, bpp, alpha, 0xfbde)
#define CHOOSE_BLIT(blitter, alpha, fmt) \
do { \
if(alpha == 255) { \
switch(fmt->BytesPerPixel) { \
case 1: blitter(1, Uint8, OPAQUE_BLIT); break; \
case 2: blitter(2, Uint8, OPAQUE_BLIT); break; \
case 3: blitter(3, Uint8, OPAQUE_BLIT); break; \
case 4: blitter(4, Uint16, OPAQUE_BLIT); break; \
} \
} else { \
switch(fmt->BytesPerPixel) { \
case 1: \
/* No 8bpp alpha blitting */ \
break; \
\
case 2: \
switch(fmt->Rmask | fmt->Gmask | fmt->Bmask) { \
case 0xffff: \
if(fmt->Gmask == 0x07e0 \
|| fmt->Rmask == 0x07e0 \
|| fmt->Bmask == 0x07e0) { \
if(alpha == 128) \
blitter(2, Uint8, ALPHA_BLIT16_565_50); \
else { \
alpha >>= 3; /* use 5 bit alpha */ \
blitter(2, Uint8, ALPHA_BLIT16_565); \
} \
} else \
goto general16; \
break; \
\
case 0x7fff: \
if(fmt->Gmask == 0x03e0 \
|| fmt->Rmask == 0x03e0 \
|| fmt->Bmask == 0x03e0) { \
if(alpha == 128) \
blitter(2, Uint8, ALPHA_BLIT16_555_50); \
else { \
alpha >>= 3; /* use 5 bit alpha */ \
blitter(2, Uint8, ALPHA_BLIT16_555); \
} \
break; \
} \
/* fallthrough */ \
\
default: \
general16: \
blitter(2, Uint8, ALPHA_BLIT_ANY); \
} \
break; \
\
case 3: \
blitter(3, Uint8, ALPHA_BLIT_ANY); \
break; \
\
case 4: \
if((fmt->Rmask | fmt->Gmask | fmt->Bmask) == 0x00ffffff \
&& (fmt->Gmask == 0xff00 || fmt->Rmask == 0xff00 \
|| fmt->Bmask == 0xff00)) { \
if(alpha == 128) \
blitter(4, Uint16, ALPHA_BLIT32_888_50); \
else \
blitter(4, Uint16, ALPHA_BLIT32_888); \
} else \
blitter(4, Uint16, ALPHA_BLIT_ANY); \
break; \
} \
} \
} while(0)
/*
* This takes care of the case when the surface is clipped on the left and/or
* right. Top clipping has already been taken care of.
*/
static void RLEClipBlit(int w, Uint8 *srcbuf, SDL_Surface *dst,
Uint8 *dstbuf, SDL_Rect *srcrect, unsigned alpha)
{
SDL_PixelFormat *fmt = dst->format;
#define RLECLIPBLIT(bpp, Type, do_blit) \
do { \
int linecount = srcrect->h; \
int ofs = 0; \
int left = srcrect->x; \
int right = left + srcrect->w; \
dstbuf -= left * bpp; \
for(;;) { \
int run; \
ofs += *(Type *)srcbuf; \
run = ((Type *)srcbuf)[1]; \
srcbuf += 2 * sizeof(Type); \
if(run) { \
/* clip to left and right borders */ \
if(ofs < right) { \
int start = 0; \
int len = run; \
int startcol; \
if(left - ofs > 0) { \
start = left - ofs; \
len -= start; \
if(len <= 0) \
goto nocopy ## bpp ## do_blit; \
} \
startcol = ofs + start; \
if(len > right - startcol) \
len = right - startcol; \
do_blit(dstbuf + startcol * bpp, srcbuf + start * bpp, \
len, bpp, alpha); \
} \
nocopy ## bpp ## do_blit: \
srcbuf += run * bpp; \
ofs += run; \
} else if(!ofs) \
break; \
if(ofs == w) { \
ofs = 0; \
dstbuf += dst->pitch; \
if(!--linecount) \
break; \
} \
} \
} while(0)
CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
#undef RLECLIPBLIT
}
/* blit a colorkeyed RLE surface */
int SDL_RLEBlit(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect)
{
Uint8 *dstbuf;
Uint8 *srcbuf;
int x, y;
int w = src->w;
unsigned alpha;
/* Lock the destination if necessary */
if ( dst->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
if ( video->LockHWSurface(this, dst) < 0 ) {
return(-1);
}
}
/* Set up the source and destination pointers */
x = dstrect->x;
y = dstrect->y;
dstbuf = (Uint8 *)dst->pixels + dst->offset
+ y * dst->pitch + x * src->format->BytesPerPixel;
srcbuf = (Uint8 *)src->map->sw_data->aux_data;
{
/* skip lines at the top if neccessary */
int vskip = srcrect->y;
int ofs = 0;
if(vskip) {
#define RLESKIP(bpp, Type) \
for(;;) { \
int run; \
ofs += *(Type *)srcbuf; \
run = ((Type *)srcbuf)[1]; \
srcbuf += sizeof(Type) * 2; \
if(run) { \
srcbuf += run * bpp; \
ofs += run; \
} else if(!ofs) \
goto done; \
if(ofs == w) { \
ofs = 0; \
if(!--vskip) \
break; \
} \
}
switch(src->format->BytesPerPixel) {
case 1: RLESKIP(1, Uint8); break;
case 2: RLESKIP(2, Uint8); break;
case 3: RLESKIP(3, Uint8); break;
case 4: RLESKIP(4, Uint16); break;
}
#undef RLESKIP
}
}
alpha = (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA
? src->format->alpha : 255;
/* if left or right edge clipping needed, call clip blit */
if ( srcrect->x || srcrect->w != src->w ) {
RLEClipBlit(w, srcbuf, dst, dstbuf, srcrect, alpha);
} else {
SDL_PixelFormat *fmt = src->format;
#define RLEBLIT(bpp, Type, do_blit) \
do { \
int linecount = srcrect->h; \
int ofs = 0; \
for(;;) { \
unsigned run; \
ofs += *(Type *)srcbuf; \
run = ((Type *)srcbuf)[1]; \
srcbuf += 2 * sizeof(Type); \
if(run) { \
do_blit(dstbuf + ofs * bpp, srcbuf, run, bpp, alpha); \
srcbuf += run * bpp; \
ofs += run; \
} else if(!ofs) \
break; \
if(ofs == w) { \
ofs = 0; \
dstbuf += dst->pitch; \
if(!--linecount) \
break; \
} \
} \
} while(0)
CHOOSE_BLIT(RLEBLIT, alpha, fmt);
#undef RLEBLIT
}
done:
/* Unlock the destination if necessary */
if ( dst->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
video->UnlockHWSurface(this, dst);
}
return(0);
}
#undef OPAQUE_BLIT
/*
* Per-pixel blitting macros for translucent pixels:
* These use the same techniques as the per-surface blitting macros
*/
/*
* For 32bpp pixels, we have made sure the alpha is stored in the top
* 8 bits, so proceed as usual
*/
#define BLIT_TRANSL_888(src, dst) \
do { \
Uint32 s = src; \
Uint32 d = dst; \
unsigned alpha = s >> 24; \
Uint32 s1 = s & 0xff00ff; \
Uint32 d1 = d & 0xff00ff; \
d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; \
s &= 0xff00; \
d &= 0xff00; \
d = (d + ((s - d) * alpha >> 8)) & 0xff00; \
dst = d1 | d; \
} while(0)
/*
* For 16bpp pixels, we have stored the 5 most significant alpha bits in
* bits 5-10. As before, we can process all 3 RGB components at the same time.
*/
#define BLIT_TRANSL_565(src, dst) \
do { \
Uint32 s = src; \
Uint32 d = dst; \
unsigned alpha = (s & 0x3e0) >> 5; \
s &= 0x07e0f81f; \
d = (d | d << 16) & 0x07e0f81f; \
d += (s - d) * alpha >> 5; \
d &= 0x07e0f81f; \
dst = d | d >> 16; \
} while(0)
#define BLIT_TRANSL_555(src, dst) \
do { \
Uint32 s = src; \
Uint32 d = dst; \
unsigned alpha = (s & 0x3e0) >> 5; \
s &= 0x03e07c1f; \
d = (d | d << 16) & 0x03e07c1f; \
d += (s - d) * alpha >> 5; \
d &= 0x03e07c1f; \
dst = d | d >> 16; \
} while(0)
/* used to save the destination format in the encoding. Designed to be
macro-compatible with SDL_PixelFormat but without the unneeded fields */
typedef struct {
Uint8 BytesPerPixel;
Uint8 Rloss;
Uint8 Gloss;
Uint8 Bloss;
Uint8 Rshift;
Uint8 Gshift;
Uint8 Bshift;
Uint8 Ashift;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
} RLEDestFormat;
/* blit a pixel-alpha RLE surface clipped at the right and/or left edges */
static void RLEAlphaClipBlit(int w, Uint8 *srcbuf, SDL_Surface *dst,
Uint8 *dstbuf, SDL_Rect *srcrect)
{
SDL_PixelFormat *df = dst->format;
/*
* clipped blitter: Ptype is the destination pixel type,
* Ctype the translucent count type, and do_blend the macro
* to blend one pixel.
*/
#define RLEALPHACLIPBLIT(Ptype, Ctype, do_blend) \
do { \
int linecount = srcrect->h; \
int left = srcrect->x; \
int right = left + srcrect->w; \
dstbuf -= left * sizeof(Ptype); \
do { \
int ofs = 0; \
/* blit opaque pixels on one line */ \
do { \
unsigned run; \
ofs += ((Ctype *)srcbuf)[0]; \
run = ((Ctype *)srcbuf)[1]; \
srcbuf += 2 * sizeof(Ctype); \
if(run) { \
/* clip to left and right borders */ \
int cofs = ofs; \
int crun = run; \
if(left - cofs > 0) { \
crun -= left - cofs; \
cofs = left; \
} \
if(crun > right - cofs) \
crun = right - cofs; \
if(crun > 0) \
SDL_memcpy(dstbuf + cofs * sizeof(Ptype), \
srcbuf + (cofs - ofs) * sizeof(Ptype), \
(unsigned)crun * sizeof(Ptype)); \
srcbuf += run * sizeof(Ptype); \
ofs += run; \
} else if(!ofs) \
return; \
} while(ofs < w); \
/* skip padding if necessary */ \
if(sizeof(Ptype) == 2) \
srcbuf += (unsigned long)srcbuf & 2; \
/* blit translucent pixels on the same line */ \
ofs = 0; \
do { \
unsigned run; \
ofs += ((Uint16 *)srcbuf)[0]; \
run = ((Uint16 *)srcbuf)[1]; \
srcbuf += 4; \
if(run) { \
/* clip to left and right borders */ \
int cofs = ofs; \
int crun = run; \
if(left - cofs > 0) { \
crun -= left - cofs; \
cofs = left; \
} \
if(crun > right - cofs) \
crun = right - cofs; \
if(crun > 0) { \
Ptype *dst = (Ptype *)dstbuf + cofs; \
Uint32 *src = (Uint32 *)srcbuf + (cofs - ofs); \
int i; \
for(i = 0; i < crun; i++) \
do_blend(src[i], dst[i]); \
} \
srcbuf += run * 4; \
ofs += run; \
} \
} while(ofs < w); \
dstbuf += dst->pitch; \
} while(--linecount); \
} while(0)
switch(df->BytesPerPixel) {
case 2:
if(df->Gmask == 0x07e0 || df->Rmask == 0x07e0
|| df->Bmask == 0x07e0)
RLEALPHACLIPBLIT(Uint16, Uint8, BLIT_TRANSL_565);
else
RLEALPHACLIPBLIT(Uint16, Uint8, BLIT_TRANSL_555);
break;
case 4:
RLEALPHACLIPBLIT(Uint32, Uint16, BLIT_TRANSL_888);
break;
}
}
/* blit a pixel-alpha RLE surface */
int SDL_RLEAlphaBlit(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect)
{
int x, y;
int w = src->w;
Uint8 *srcbuf, *dstbuf;
SDL_PixelFormat *df = dst->format;
/* Lock the destination if necessary */
if(dst->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT)) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
if(video->LockHWSurface(this, dst) < 0) {
return -1;
}
}
x = dstrect->x;
y = dstrect->y;
dstbuf = (Uint8 *)dst->pixels + dst->offset
+ y * dst->pitch + x * df->BytesPerPixel;
srcbuf = (Uint8 *)src->map->sw_data->aux_data + sizeof(RLEDestFormat);
{
/* skip lines at the top if necessary */
int vskip = srcrect->y;
if(vskip) {
int ofs;
if(df->BytesPerPixel == 2) {
/* the 16/32 interleaved format */
do {
/* skip opaque line */
ofs = 0;
do {
int run;
ofs += srcbuf[0];
run = srcbuf[1];
srcbuf += 2;
if(run) {
srcbuf += 2 * run;
ofs += run;
} else if(!ofs)
goto done;
} while(ofs < w);
/* skip padding */
srcbuf += (unsigned long)srcbuf & 2;
/* skip translucent line */
ofs = 0;
do {
int run;
ofs += ((Uint16 *)srcbuf)[0];
run = ((Uint16 *)srcbuf)[1];
srcbuf += 4 * (run + 1);
ofs += run;
} while(ofs < w);
} while(--vskip);
} else {
/* the 32/32 interleaved format */
vskip <<= 1; /* opaque and translucent have same format */
do {
ofs = 0;
do {
int run;
ofs += ((Uint16 *)srcbuf)[0];
run = ((Uint16 *)srcbuf)[1];
srcbuf += 4;
if(run) {
srcbuf += 4 * run;
ofs += run;
} else if(!ofs)
goto done;
} while(ofs < w);
} while(--vskip);
}
}
}
/* if left or right edge clipping needed, call clip blit */
if(srcrect->x || srcrect->w != src->w) {
RLEAlphaClipBlit(w, srcbuf, dst, dstbuf, srcrect);
} else {
/*
* non-clipped blitter. Ptype is the destination pixel type,
* Ctype the translucent count type, and do_blend the
* macro to blend one pixel.
*/
#define RLEALPHABLIT(Ptype, Ctype, do_blend) \
do { \
int linecount = srcrect->h; \
do { \
int ofs = 0; \
/* blit opaque pixels on one line */ \
do { \
unsigned run; \
ofs += ((Ctype *)srcbuf)[0]; \
run = ((Ctype *)srcbuf)[1]; \
srcbuf += 2 * sizeof(Ctype); \
if(run) { \
SDL_memcpy(dstbuf + ofs * sizeof(Ptype), srcbuf, \
run * sizeof(Ptype)); \
srcbuf += run * sizeof(Ptype); \
ofs += run; \
} else if(!ofs) \
goto done; \
} while(ofs < w); \
/* skip padding if necessary */ \
if(sizeof(Ptype) == 2) \
srcbuf += (unsigned long)srcbuf & 2; \
/* blit translucent pixels on the same line */ \
ofs = 0; \
do { \
unsigned run; \
ofs += ((Uint16 *)srcbuf)[0]; \
run = ((Uint16 *)srcbuf)[1]; \
srcbuf += 4; \
if(run) { \
Ptype *dst = (Ptype *)dstbuf + ofs; \
unsigned i; \
for(i = 0; i < run; i++) { \
Uint32 src = *(Uint32 *)srcbuf; \
do_blend(src, *dst); \
srcbuf += 4; \
dst++; \
} \
ofs += run; \
} \
} while(ofs < w); \
dstbuf += dst->pitch; \
} while(--linecount); \
} while(0)
switch(df->BytesPerPixel) {
case 2:
if(df->Gmask == 0x07e0 || df->Rmask == 0x07e0
|| df->Bmask == 0x07e0)
RLEALPHABLIT(Uint16, Uint8, BLIT_TRANSL_565);
else
RLEALPHABLIT(Uint16, Uint8, BLIT_TRANSL_555);
break;
case 4:
RLEALPHABLIT(Uint32, Uint16, BLIT_TRANSL_888);
break;
}
}
done:
/* Unlock the destination if necessary */
if(dst->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT)) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
video->UnlockHWSurface(this, dst);
}
return 0;
}
/*
* Auxiliary functions:
* The encoding functions take 32bpp rgb + a, and
* return the number of bytes copied to the destination.
* The decoding functions copy to 32bpp rgb + a, and
* return the number of bytes copied from the source.
* These are only used in the encoder and un-RLE code and are therefore not
* highly optimised.
*/
/* encode 32bpp rgb + a into 16bpp rgb, losing alpha */
static int copy_opaque_16(void *dst, Uint32 *src, int n,
SDL_PixelFormat *sfmt, SDL_PixelFormat *dfmt)
{
int i;
Uint16 *d = dst;
for(i = 0; i < n; i++) {
unsigned r, g, b;
RGB_FROM_PIXEL(*src, sfmt, r, g, b);
PIXEL_FROM_RGB(*d, dfmt, r, g, b);
src++;
d++;
}
return n * 2;
}
/* decode opaque pixels from 16bpp to 32bpp rgb + a */
static int uncopy_opaque_16(Uint32 *dst, void *src, int n,
RLEDestFormat *sfmt, SDL_PixelFormat *dfmt)
{
int i;
Uint16 *s = src;
unsigned alpha = dfmt->Amask ? 255 : 0;
for(i = 0; i < n; i++) {
unsigned r, g, b;
RGB_FROM_PIXEL(*s, sfmt, r, g, b);
PIXEL_FROM_RGBA(*dst, dfmt, r, g, b, alpha);
s++;
dst++;
}
return n * 2;
}
/* encode 32bpp rgb + a into 32bpp G0RAB format for blitting into 565 */
static int copy_transl_565(void *dst, Uint32 *src, int n,
SDL_PixelFormat *sfmt, SDL_PixelFormat *dfmt)
{
int i;
Uint32 *d = dst;
for(i = 0; i < n; i++) {
unsigned r, g, b, a;
Uint16 pix;
RGBA_FROM_8888(*src, sfmt, r, g, b, a);
PIXEL_FROM_RGB(pix, dfmt, r, g, b);
*d = ((pix & 0x7e0) << 16) | (pix & 0xf81f) | ((a << 2) & 0x7e0);
src++;
d++;
}
return n * 4;
}
/* encode 32bpp rgb + a into 32bpp G0RAB format for blitting into 555 */
static int copy_transl_555(void *dst, Uint32 *src, int n,
SDL_PixelFormat *sfmt, SDL_PixelFormat *dfmt)
{
int i;
Uint32 *d = dst;
for(i = 0; i < n; i++) {
unsigned r, g, b, a;
Uint16 pix;
RGBA_FROM_8888(*src, sfmt, r, g, b, a);
PIXEL_FROM_RGB(pix, dfmt, r, g, b);
*d = ((pix & 0x3e0) << 16) | (pix & 0xfc1f) | ((a << 2) & 0x3e0);
src++;
d++;
}
return n * 4;
}
/* decode translucent pixels from 32bpp GORAB to 32bpp rgb + a */
static int uncopy_transl_16(Uint32 *dst, void *src, int n,
RLEDestFormat *sfmt, SDL_PixelFormat *dfmt)
{
int i;
Uint32 *s = src;
for(i = 0; i < n; i++) {
unsigned r, g, b, a;
Uint32 pix = *s++;
a = (pix & 0x3e0) >> 2;
pix = (pix & ~0x3e0) | pix >> 16;
RGB_FROM_PIXEL(pix, sfmt, r, g, b);
PIXEL_FROM_RGBA(*dst, dfmt, r, g, b, a);
dst++;
}
return n * 4;
}
/* encode 32bpp rgba into 32bpp rgba, keeping alpha (dual purpose) */
static int copy_32(void *dst, Uint32 *src, int n,
SDL_PixelFormat *sfmt, SDL_PixelFormat *dfmt)
{
int i;
Uint32 *d = dst;
for(i = 0; i < n; i++) {
unsigned r, g, b, a;
Uint32 pixel;
RGBA_FROM_8888(*src, sfmt, r, g, b, a);
PIXEL_FROM_RGB(pixel, dfmt, r, g, b);
*d++ = pixel | a << 24;
src++;
}
return n * 4;
}
/* decode 32bpp rgba into 32bpp rgba, keeping alpha (dual purpose) */
static int uncopy_32(Uint32 *dst, void *src, int n,
RLEDestFormat *sfmt, SDL_PixelFormat *dfmt)
{
int i;
Uint32 *s = src;
for(i = 0; i < n; i++) {
unsigned r, g, b, a;
Uint32 pixel = *s++;
RGB_FROM_PIXEL(pixel, sfmt, r, g, b);
a = pixel >> 24;
PIXEL_FROM_RGBA(*dst, dfmt, r, g, b, a);
dst++;
}
return n * 4;
}
#define ISOPAQUE(pixel, fmt) ((((pixel) & fmt->Amask) >> fmt->Ashift) == 255)
#define ISTRANSL(pixel, fmt) \
((unsigned)((((pixel) & fmt->Amask) >> fmt->Ashift) - 1U) < 254U)
/* convert surface to be quickly alpha-blittable onto dest, if possible */
static int RLEAlphaSurface(SDL_Surface *surface)
{
SDL_Surface *dest;
SDL_PixelFormat *df;
int maxsize = 0;
int max_opaque_run;
int max_transl_run = 65535;
unsigned masksum;
Uint8 *rlebuf, *dst;
int (*copy_opaque)(void *, Uint32 *, int,
SDL_PixelFormat *, SDL_PixelFormat *);
int (*copy_transl)(void *, Uint32 *, int,
SDL_PixelFormat *, SDL_PixelFormat *);
dest = surface->map->dst;
if(!dest)
return -1;
df = dest->format;
if(surface->format->BitsPerPixel != 32)
return -1; /* only 32bpp source supported */
/* find out whether the destination is one we support,
and determine the max size of the encoded result */
masksum = df->Rmask | df->Gmask | df->Bmask;
switch(df->BytesPerPixel) {
case 2:
/* 16bpp: only support 565 and 555 formats */
switch(masksum) {
case 0xffff:
if(df->Gmask == 0x07e0
|| df->Rmask == 0x07e0 || df->Bmask == 0x07e0) {
copy_opaque = copy_opaque_16;
copy_transl = copy_transl_565;
} else
return -1;
break;
case 0x7fff:
if(df->Gmask == 0x03e0
|| df->Rmask == 0x03e0 || df->Bmask == 0x03e0) {
copy_opaque = copy_opaque_16;
copy_transl = copy_transl_555;
} else
return -1;
break;
default:
return -1;
}
max_opaque_run = 255; /* runs stored as bytes */
/* worst case is alternating opaque and translucent pixels,
with room for alignment padding between lines */
maxsize = surface->h * (2 + (4 + 2) * (surface->w + 1)) + 2;
break;
case 4:
if(masksum != 0x00ffffff)
return -1; /* requires unused high byte */
copy_opaque = copy_32;
copy_transl = copy_32;
max_opaque_run = 255; /* runs stored as short ints */
/* worst case is alternating opaque and translucent pixels */
maxsize = surface->h * 2 * 4 * (surface->w + 1) + 4;
break;
default:
return -1; /* anything else unsupported right now */
}
maxsize += sizeof(RLEDestFormat);
rlebuf = (Uint8 *)malloc(maxsize);
if(!rlebuf) {
SDL_OutOfMemory();
return -1;
}
{
/* save the destination format so we can undo the encoding later */
RLEDestFormat *r = (RLEDestFormat *)rlebuf;
r->BytesPerPixel = df->BytesPerPixel;
r->Rloss = df->Rloss;
r->Gloss = df->Gloss;
r->Bloss = df->Bloss;
r->Rshift = df->Rshift;
r->Gshift = df->Gshift;
r->Bshift = df->Bshift;
r->Ashift = df->Ashift;
r->Rmask = df->Rmask;
r->Gmask = df->Gmask;
r->Bmask = df->Bmask;
r->Amask = df->Amask;
}
dst = rlebuf + sizeof(RLEDestFormat);
/* Do the actual encoding */
{
int x, y;
int h = surface->h, w = surface->w;
SDL_PixelFormat *sf = surface->format;
Uint32 *src = (Uint32 *)((Uint8 *)surface->pixels + surface->offset);
Uint8 *lastline = dst; /* end of last non-blank line */
/* opaque counts are 8 or 16 bits, depending on target depth */
#define ADD_OPAQUE_COUNTS(n, m) \
if(df->BytesPerPixel == 4) { \
((Uint16 *)dst)[0] = n; \
((Uint16 *)dst)[1] = m; \
dst += 4; \
} else { \
dst[0] = n; \
dst[1] = m; \
dst += 2; \
}
/* translucent counts are always 16 bit */
#define ADD_TRANSL_COUNTS(n, m) \
(((Uint16 *)dst)[0] = n, ((Uint16 *)dst)[1] = m, dst += 4)
for(y = 0; y < h; y++) {
int runstart, skipstart;
int blankline = 0;
/* First encode all opaque pixels of a scan line */
x = 0;
do {
int run, skip, len;
skipstart = x;
while(x < w && !ISOPAQUE(src[x], sf))
x++;
runstart = x;
while(x < w && ISOPAQUE(src[x], sf))
x++;
skip = runstart - skipstart;
if(skip == w)
blankline = 1;
run = x - runstart;
while(skip > max_opaque_run) {
ADD_OPAQUE_COUNTS(max_opaque_run, 0);
skip -= max_opaque_run;
}
len = MIN(run, max_opaque_run);
ADD_OPAQUE_COUNTS(skip, len);
dst += copy_opaque(dst, src + runstart, len, sf, df);
runstart += len;
run -= len;
while(run) {
len = MIN(run, max_opaque_run);
ADD_OPAQUE_COUNTS(0, len);
dst += copy_opaque(dst, src + runstart, len, sf, df);
runstart += len;
run -= len;
}
} while(x < w);
/* Make sure the next output address is 32-bit aligned */
dst += (unsigned long)dst & 2;
/* Next, encode all translucent pixels of the same scan line */
x = 0;
do {
int run, skip, len;
skipstart = x;
while(x < w && !ISTRANSL(src[x], sf))
x++;
runstart = x;
while(x < w && ISTRANSL(src[x], sf))
x++;
skip = runstart - skipstart;
blankline &= (skip == w);
run = x - runstart;
while(skip > max_transl_run) {
ADD_TRANSL_COUNTS(max_transl_run, 0);
skip -= max_transl_run;
}
len = MIN(run, max_transl_run);
ADD_TRANSL_COUNTS(skip, len);
dst += copy_transl(dst, src + runstart, len, sf, df);
runstart += len;
run -= len;
while(run) {
len = MIN(run, max_transl_run);
ADD_TRANSL_COUNTS(0, len);
dst += copy_transl(dst, src + runstart, len, sf, df);
runstart += len;
run -= len;
}
if(!blankline)
lastline = dst;
} while(x < w);
src += surface->pitch >> 2;
}
dst = lastline; /* back up past trailing blank lines */
ADD_OPAQUE_COUNTS(0, 0);
}
#undef ADD_OPAQUE_COUNTS
#undef ADD_TRANSL_COUNTS
/* Now that we have it encoded, release the original pixels */
if((surface->flags & SDL_PREALLOC) != SDL_PREALLOC
&& (surface->flags & SDL_HWSURFACE) != SDL_HWSURFACE) {
free( surface->pixels );
surface->pixels = NULL;
}
/* realloc the buffer to release unused memory */
{
Uint8 *p = realloc(rlebuf, dst - rlebuf);
if(!p)
p = rlebuf;
surface->map->sw_data->aux_data = p;
}
return 0;
}
static Uint32 getpix_8(Uint8 *srcbuf)
{
return *srcbuf;
}
static Uint32 getpix_16(Uint8 *srcbuf)
{
return *(Uint16 *)srcbuf;
}
static Uint32 getpix_24(Uint8 *srcbuf)
{
if(SDL_BYTEORDER == SDL_LIL_ENDIAN)
return srcbuf[0] + (srcbuf[1] << 8) + (srcbuf[2] << 16);
else
return (srcbuf[0] << 16) + (srcbuf[1] << 8) + srcbuf[2];
}
static Uint32 getpix_32(Uint8 *srcbuf)
{
return *(Uint32 *)srcbuf;
}
typedef Uint32 (*getpix_func)(Uint8 *);
static getpix_func getpixes[4] = {
getpix_8, getpix_16, getpix_24, getpix_32
};
static int RLEColorkeySurface(SDL_Surface *surface)
{
Uint8 *rlebuf, *dst;
int maxn;
int y;
Uint8 *srcbuf, *curbuf, *lastline;
int maxsize = 0;
int skip, run;
int bpp = surface->format->BytesPerPixel;
getpix_func getpix;
Uint32 ckey, rgbmask;
int w, h;
/* calculate the worst case size for the compressed surface */
switch(bpp) {
case 1:
/* worst case is alternating opaque and transparent pixels,
starting with an opaque pixel */
maxsize = surface->h * 3 * (surface->w / 2 + 1) + 2;
break;
case 2:
case 3:
/* worst case is solid runs, at most 255 pixels wide */
maxsize = surface->h * (2 * (surface->w / 255 + 1)
+ surface->w * bpp) + 2;
break;
case 4:
/* worst case is solid runs, at most 65535 pixels wide */
maxsize = surface->h * (4 * (surface->w / 65535 + 1)
+ surface->w * 4) + 4;
break;
}
rlebuf = (Uint8 *)malloc(maxsize);
if ( rlebuf == NULL ) {
SDL_OutOfMemory();
return(-1);
}
/* Set up the conversion */
srcbuf = (Uint8 *)surface->pixels+surface->offset;
curbuf = srcbuf;
maxn = bpp == 4 ? 65535 : 255;
skip = run = 0;
dst = rlebuf;
rgbmask = ~surface->format->Amask;
ckey = surface->format->colorkey & rgbmask;
lastline = dst;
getpix = getpixes[bpp - 1];
w = surface->w;
h = surface->h;
#define ADD_COUNTS(n, m) \
if(bpp == 4) { \
((Uint16 *)dst)[0] = n; \
((Uint16 *)dst)[1] = m; \
dst += 4; \
} else { \
dst[0] = n; \
dst[1] = m; \
dst += 2; \
}
for(y = 0; y < h; y++) {
int x = 0;
int blankline = 0;
do {
int run, skip, len;
int runstart;
int skipstart = x;
/* find run of transparent, then opaque pixels */
while(x < w && (getpix(srcbuf + x * bpp) & rgbmask) == ckey)
x++;
runstart = x;
while(x < w && (getpix(srcbuf + x * bpp) & rgbmask) != ckey)
x++;
skip = runstart - skipstart;
if(skip == w)
blankline = 1;
run = x - runstart;
/* encode segment */
while(skip > maxn) {
ADD_COUNTS(maxn, 0);
skip -= maxn;
}
len = MIN(run, maxn);
ADD_COUNTS(skip, len);
memcpy(dst, srcbuf + runstart * bpp, len * bpp);
dst += len * bpp;
run -= len;
runstart += len;
while(run) {
len = MIN(run, maxn);
ADD_COUNTS(0, len);
memcpy(dst, srcbuf + runstart * bpp, len * bpp);
dst += len * bpp;
runstart += len;
run -= len;
}
if(!blankline)
lastline = dst;
} while(x < w);
srcbuf += surface->pitch;
}
dst = lastline; /* back up bast trailing blank lines */
ADD_COUNTS(0, 0);
#undef ADD_COUNTS
/* Now that we have it encoded, release the original pixels */
if((surface->flags & SDL_PREALLOC) != SDL_PREALLOC
&& (surface->flags & SDL_HWSURFACE) != SDL_HWSURFACE) {
free( surface->pixels );
surface->pixels = NULL;
}
/* realloc the buffer to release unused memory */
{
/* If realloc returns NULL, the original block is left intact */
Uint8 *p = realloc(rlebuf, dst - rlebuf);
if(!p)
p = rlebuf;
surface->map->sw_data->aux_data = p;
}
return(0);
}
int SDL_RLESurface(SDL_Surface *surface)
{
int retcode;
/* Clear any previous RLE conversion */
if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
SDL_UnRLESurface(surface, 1);
}
/* We don't support RLE encoding of bitmaps */
if ( surface->format->BitsPerPixel < 8 ) {
return(-1);
}
/* Lock the surface if it's in hardware */
if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
if ( video->LockHWSurface(this, surface) < 0 ) {
return(-1);
}
}
/* Encode */
if((surface->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
retcode = RLEColorkeySurface(surface);
} else {
if((surface->flags & SDL_SRCALPHA) == SDL_SRCALPHA
&& surface->format->Amask != 0)
retcode = RLEAlphaSurface(surface);
else
retcode = -1; /* no RLE for per-surface alpha sans ckey */
}
/* Unlock the surface if it's in hardware */
if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
video->UnlockHWSurface(this, surface);
}
if(retcode < 0)
return -1;
/* The surface is now accelerated */
surface->flags |= SDL_RLEACCEL;
return(0);
}
/*
* Un-RLE a surface with pixel alpha
* This may not give back exactly the image before RLE-encoding; all
* completely transparent pixels will be lost, and colour and alpha depth
* may have been reduced (when encoding for 16bpp targets).
*/
static void UnRLEAlpha(SDL_Surface *surface)
{
Uint8 *srcbuf;
Uint32 *dst;
SDL_PixelFormat *sf = surface->format;
RLEDestFormat *df = surface->map->sw_data->aux_data;
int (*uncopy_opaque)(Uint32 *, void *, int,
RLEDestFormat *, SDL_PixelFormat *);
int (*uncopy_transl)(Uint32 *, void *, int,
RLEDestFormat *, SDL_PixelFormat *);
int w = surface->w;
int bpp = df->BytesPerPixel;
if(bpp == 2) {
uncopy_opaque = uncopy_opaque_16;
uncopy_transl = uncopy_transl_16;
} else {
uncopy_opaque = uncopy_transl = uncopy_32;
}
surface->pixels = malloc(surface->h * surface->pitch);
/* fill background with transparent pixels */
memset(surface->pixels, 0, surface->h * surface->pitch);
dst = surface->pixels;
srcbuf = (Uint8 *)(df + 1);
for(;;) {
/* copy opaque pixels */
int ofs = 0;
do {
unsigned run;
if(bpp == 2) {
ofs += srcbuf[0];
run = srcbuf[1];
srcbuf += 2;
} else {
ofs += ((Uint16 *)srcbuf)[0];
run = ((Uint16 *)srcbuf)[1];
srcbuf += 4;
}
if(run) {
srcbuf += uncopy_opaque(dst + ofs, srcbuf, run, df, sf);
ofs += run;
} else if(!ofs)
return;
} while(ofs < w);
/* skip padding if needed */
if(bpp == 2)
srcbuf += (unsigned long)srcbuf & 2;
/* copy translucent pixels */
ofs = 0;
do {
unsigned run;
ofs += ((Uint16 *)srcbuf)[0];
run = ((Uint16 *)srcbuf)[1];
srcbuf += 4;
if(run) {
srcbuf += uncopy_transl(dst + ofs, srcbuf, run, df, sf);
ofs += run;
}
} while(ofs < w);
dst += surface->pitch >> 2;
}
}
void SDL_UnRLESurface(SDL_Surface *surface, int recode)
{
if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
surface->flags &= ~SDL_RLEACCEL;
if(recode && (surface->flags & SDL_PREALLOC) != SDL_PREALLOC
&& (surface->flags & SDL_HWSURFACE) != SDL_HWSURFACE) {
if((surface->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
SDL_Rect full;
unsigned alpha_flag;
/* re-create the original surface */
surface->pixels = malloc(surface->h * surface->pitch);
/* fill it with the background colour */
SDL_FillRect(surface, NULL, surface->format->colorkey);
/* now render the encoded surface */
full.x = full.y = 0;
full.w = surface->w;
full.h = surface->h;
alpha_flag = surface->flags & SDL_SRCALPHA;
surface->flags &= ~SDL_SRCALPHA; /* opaque blit */
SDL_RLEBlit(surface, &full, surface, &full);
surface->flags |= alpha_flag;
} else
UnRLEAlpha(surface);
}
if ( surface->map && surface->map->sw_data->aux_data ) {
free(surface->map->sw_data->aux_data);
surface->map->sw_data->aux_data = NULL;
}
}
}